PixelPerfectEngine

68 Followers
15 Following
190 Posts
Open-source game engine made specifically for games with retro pixelart graphics, written in D.
GitHubhttps://github.com/ZILtoid1991/pixelperfectengine
itch io pagehttps://ziltoid1991.itch.io/pixelperfectengine
Lead dev's personnal account@ZILtoid1991
Lead dev's patreonhttps://patreon.com/ShapeshiftingLizard

Since I've realized a piano roll is a lot more complicated than I've first thought, I came up with the idea for a "horizontal tracker", with the pattern control commands being separated to its own track, especially as my own format has a full fledged VM for scripting.

#uxdesign

Started to work on the DOM builder for my SDLang/KDL/XDL parser, soon I can upgrade from sdlang-d to my own solution.

#dlang
#opensource

@jawarajabbi @StevenSavage

His image of a "billionaire-philantrope genius inventor" started to shatter since the second half of the 2010's, and he tries his best to protect it at all cost possible, and also Wikipedia does not really allow the open promotion of pseudosciences.

@foone Weird thing is, cartridge-based systems had piracy devices that downloaded the ROMs from the cartridges, stored them on floppy disks, then uploaded them to RAM chips.
Sorry for my radio silence, but I've been really ill for a quite while, which hindered my ability of working on stuff.
Release v0.11.0 · ZILtoid1991/pixelperfectengine

Moved input handling and framebuffer handling from SDL to iota, finalized how path systems will work in the future, etc.

GitHub

The Raspberry Pi 400's GPU is struggling at high resolutions due to limited memory bandwidth, but probably would be better at more reasonable resolutions (1080p, 720p, etc.). The engine is aimed to be run on the Pi.

#opensource #gamedev #dlang #d言語 #raspberrypi

Due to some potential users had complaints about some of the default tools not playing nice with their monitors due to size, I decided to add a feature to set the GUI scaling to any integer number, lower for low-res displays, higher for hi-res displays.

#gamedev #opensource #dlang #d言語

Due to election grievance (I was somewhat expecting a loss, but this much...) and illness, I had to somewhat dial back the amount of work I'm putting into development, but project templates are mostly done, time to do the tests on the other two currently supported platforms (Linux/x86_64 and Linux/AArch64)!

#gamedev #opensource #dlang

I'm still working on the engine, I was just more active on BlueSky (https://bsky.app/profile/ziltoid1991.bsky.social), but don't worry, I won't disappear from here. The Fediverse is still playing part in my reach.

I think by the weekend, I will have v0.11.0 released, then I'll be wrapping up v0.11.0 of the editor.

#gamedev #opensource #dlang

ShapeshiftingLizard (@ziltoid1991.bsky.social)

D/C/C++/C#/Java | en/hu/some jp | Gamedev | ASD | Artist | Hiring/comm info: [email protected] | Github: https://github.com/ZILtoid1991

Bluesky Social