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135 Posts
Stealing time to build games.
🏹 The Long Arc (https://play.date/games/the-long-arc/) is an action arcade game for the #playdate console built using #nim
The Long Archttps://play.date/games/the-long-arc/
GitHubhttps://github.com/Nycto
Progress tonight is a Repair drone for my #playdate #towerdefense game. #indiedev #pixelart
Working on the first boss for my #playdate #towerdefense game. I call it the Magnetron. The beam temporarily disables towers #indiedev #pixelart
It's not the most exciting part of building a game, but I've been working on save slots, the HUD, and menus for my #towerdefense game on the #playdate. #indiedev #pixelart
I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev #pixelArt
I’ve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think that’ll work. #playdate #indiedev
Another mob for my #towerdefense game on the #playdate. It's a splitter bot. When it's killed, it spawns 3 bug bots #indiedev #pixelArt
I've been working on adding new enemy mobs to my #towerdefense game for the #playdate. I've got a few more to work through before I feel like I've got a good baseline. #indiedev #pixelart
I implemented repulsor turrets for my #playdate #towerdefense game. Gotta turn the strength down a bit. #indiedev #pixelart
@eternal_skies_tcg This feels like a case of “the medium is the message.” It’s much easier to make a visually interesting post about art than about code. I tell my colleagues all the time to “make the code work, just get the api right.” And if we need to go back and change it, we do.
Lightning turrets have landed in the #towerdefense game I'm building for the #playdate. I may have to write up a deep dive into how I did this proc gen, as lightning is fun. #indiedev #pixelart #proceduralgeneration