It's not the most exciting part of building a game, but I've been working on save slots, the HUD, and menus for my #towerdefense game on the #playdate. #indiedev#pixelart
I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev#pixelArt
I’ve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think that’ll work. #playdate#indiedev
I've been working on adding new enemy mobs to my #towerdefense game for the #playdate. I've got a few more to work through before I feel like I've got a good baseline. #indiedev#pixelart
@eternal_skies_tcg This feels like a case of “the medium is the message.” It’s much easier to make a visually interesting post about art than about code. I tell my colleagues all the time to “make the code work, just get the api right.” And if we need to go back and change it, we do.