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135 Posts
Stealing time to build games.
🏹 The Long Arc (https://play.date/games/the-long-arc/) is an action arcade game for the #playdate console built using #nim
The Long Archttps://play.date/games/the-long-arc/
GitHubhttps://github.com/Nycto
Progress tonight is a Repair drone for my #playdate #towerdefense game. #indiedev #pixelart
Working on the first boss for my #playdate #towerdefense game. I call it the Magnetron. The beam temporarily disables towers #indiedev #pixelart
It's not the most exciting part of building a game, but I've been working on save slots, the HUD, and menus for my #towerdefense game on the #playdate. #indiedev #pixelart
I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev #pixelArt
I’ve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think that’ll work. #playdate #indiedev
Another mob for my #towerdefense game on the #playdate. It's a splitter bot. When it's killed, it spawns 3 bug bots #indiedev #pixelArt
I've been working on adding new enemy mobs to my #towerdefense game for the #playdate. I've got a few more to work through before I feel like I've got a good baseline. #indiedev #pixelart
I implemented repulsor turrets for my #playdate #towerdefense game. Gotta turn the strength down a bit. #indiedev #pixelart
Lightning turrets have landed in the #towerdefense game I'm building for the #playdate. I may have to write up a deep dive into how I did this proc gen, as lightning is fun. #indiedev #pixelart #proceduralgeneration
Back to work after the holiday. I've added a new Disruptor assembly to my #towerdefense game for the #playdate. Units within range take more damage from other sources. I also got to play with procedural generation of the cloud effect #pixelArt #indiedev