It's not the most exciting part of building a game, but I've been working on save slots, the HUD, and menus for my #towerdefense game on the #playdate. #indiedev#pixelart
I've been working on turret upgrades for the #towerdefense game I'm building for the #playdate. I have the base set in, and but there are two more I'm considering. #indiedev#pixelArt
I’ve been doing some profiling and optimization for the last few weeks. Result is that I can handle about 70 enemies on screen at the same time while staying above 30fps. I think that’ll work. #playdate#indiedev
I've been working on adding new enemy mobs to my #towerdefense game for the #playdate. I've got a few more to work through before I feel like I've got a good baseline. #indiedev#pixelart
Back to work after the holiday. I've added a new Disruptor assembly to my #towerdefense game for the #playdate. Units within range take more damage from other sources. I also got to play with procedural generation of the cloud effect #pixelArt#indiedev