Alex Stevens

147 Followers
84 Following
22 Posts

Software Engineer/Co-Founder @ The Orphanage

Working on Fossil Diggers VR
#VirtualReality; #UnrealEngine

Prev:

- Evangelist @ Epic Games

- Engineer @ Bondi Labs

LocationBrisbane, Australia
@9erdelta unfortunately his (Ben Carnall) Unreal Fest Gold Coast talk hasn’t been released yet. It was a talk on diving into UE Source Code.
@9erdelta No worries, glad that the knowledge is of use!
Serialization Best Practices and Techniques | Talks and demos

Are you developing a game with a story or persistent progress? Join this session to learn the best practices and techniques for implementing a save game...

Epic Developer Community

My Serialization Best Practices and Techniques talk from #UnrealFestANZ is up! It covers serialization magic that JustWorks™, versioning, compression, architecture, etc. GitHub sample included!

Also, follow me to hear when my #EnhancedSaveGameSystem plugin for #UnrealEngine is released.

https://dev.epicgames.com/community/learning/talks-and-demos/4ORW/unreal-engine-serialization-best-practices-and-techniques

Serialization Best Practices and Techniques | Talks and demos

Are you developing a game with a story or persistent progress? Join this session to learn the best practices and techniques for implementing a save game...

Epic Developer Community

Had a blast talking about serializing save games and seeing many of you last week at Unreal Fest Gold Coast!

Even got in some sneaky climbing at Pages Pinnacle 🧗‍♂️

#GameDev #UnrealEngine

Let's get nerdy about #UnrealEngine in the Experts in Residence rooms (111 + 112) at #GCAP23!

Book me here on Tue from 2pm – 5pm and Wed 9am – 1.30pm.
https://app.meettomatch.com/gcap2023/people/details/MjA2MTY0Njg/

GCAP 2023: Empower | Login

I don’t understand the attraction of being able to talk to computers using breezy casual conversational language; I’ve been telling these little digital bastards what to do for decades using extremely precise formalised language and they still get it wrong
@rlabrecque It indeed was recorded; it’s now up to Epic as to if and where it’s released (hopefully I didn’t go full Aussie and sweared a tonne). Will post if it’s released!

Had a blast talking about serializing save games and seeing many of you last week at Unreal Fest Gold Coast!

Even got in some sneaky climbing at Pages Pinnacle 🧗‍♂️

#GameDev #UnrealEngine

Have implemented optional minimum and maximum runtimes for each task, just in case a project using the plugin has other jobs getting dumped into that final frame sync idle (and also if a game is game thread bound instead of render thread bound).

Next job... multithreading the serialization (some actors have interface events exposed to BPs, fun!)