@MG1399

13 Followers
4 Following
31 Posts
Smol game developer. Currently working on Pico 8 games.
Itch.io page:https://mg1399.itch.io
Update: Now available at Lexaloffle BBS!

My submission for the 16bits Caravan Jam is out: Spring Caravan 26' - Arriet Cyrano. ⚡

Defeat as as much enemies as you can in 3 minutes and aim to get a high score worth of a grade SS+!

Itch.io: https://mg1399.itch.io/arreit-cyrano
Lexaloffe BBS: https://www.lexaloffle.com/bbs/?tid=157198

#pico8 #beatemup

Spring Caravan '26 - Arreit Cyrano by MG1399

Caravan beat'em up. Made for the 16bit 2nd Caravan Jam.

itch.io

Been only working hard on the start and ending screens so far. It needs more polish while highlighting the important stuff, but I'm very proud of the final result.

#pico8 #gamedev #beatemup

Enemy waves, AI behavior and score item have been added.
I wanted to only update once I had something to show, but kinda ended up adding a lot anyway.
This project has been very ambitious since I never made an action melee focused game before. It might not be exactly a beat 'em 'up like I planed to, but it still has potential.
My next priority is adding more graphics, adding score saving, polishing the UI, and additional gameplay balance.

#pico8 #gamedev #beatemup

Work on my caravan beat 'em 'up is going very good.
I managed to add new enemies and also new animations too.
Next step is creating enemy spawn animations and enemy behavior.

#pico8 #gamedev #beatemup

This week is been too crazy for some reason, but at least good progress as been made. Collisions now work, the UI is (almost) there, an special attack are now possible, and there are also explosions too.

Next in my list would be adding a better background, and adding real enemies to fight against.

My main inspiration is UFO 50's Hell Fist hidden survival mode, but with a timer and emphasis on score bonuses. No items, weapons or anything fancy.

It's my first time making a action game, so I want to focus just on the core gameplay without adding to much extra stuff.

I been delaying this for too long, but admittedly it's isn't coming together as fast as I would love too.

Since the start of this month, I been working on a small "caravan action game" , like a time attack beat'em'up. Please don't ask me why I added vertical attacks (I'm mad).

I hope it won't take too long so I can return to Ptet, but who knows.

#gamedev #pico8

Introducing the protagonist of my block stacking puzzle game: Pippi.

#pico8 #aprilfools

After a long time, Time Attack mode is finally done.

It mostly took a lot of time adding block particles, and then adding even more block particles. But it was all worth for it.

#pico8 #gamedev #tetris