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221 Posts
He/Him
I have many names, this is one of them.
I do Kotlin, Mugen, and Fighting Games in general because I can.
#OMF2097 Frontend - http://tinyurl.com/2s4fux6m
Site - http://www.justnopoint.com/lbends
MBTL na vs jp soon! (Now?)
https://www.twitch.tv/esedu
esedu - Twitch

Hotel Room Stream NA vs THE WORLD

Twitch
Walking up to my apartment door clicking the unlock button on my car keys ans wondering why nothing is happening...
Landed the thing i was practicing.
One of the big changes in GBVSR is that the throw tech window is now massive, making them very, very bad as an offensive mix up tool.
This changes the basic offensive RPS which is something usually taken for granted in fighting games. Frame traps beat mashing, blocking beats frame traps, and throw beats blocking.
However, throw was made faster - so much faster that it's now faster than jabs, and throwing people out of startup removes the massive tech window entirely. Throw is now a defensive option, which is something that may be familiar to people coming from games like guilty gear that have fast throws.
Also worth noting is that throws still have hard knockdowns while EX moves don't, so punishing with a throw vs punishing with jab into special could open up interesting decision making options.
However, how does offense work without throws? A lot of people question this.
There are more high/low options than there were before, and they are faster. However, it's unclear how strong these options are currently. The speed, safety, and reward of these mixup tools can be adjusted.
I think the big issue is that the throw button is still there, so people fall into the habit of pressing it. Repurposing a nearly standard fighting game feature is weird because it goes against instincts. There's a lot to re-learn if this is how the game is going to be.
I legit wonder how many of Twitter's employees have become functional alcoholics.
Valerie Palerie dropped another thoughtful Tekken video, meditations on playing Movement Tekken and Timing Tekken, so you can avoid getting rotated so often: https://youtu.be/C50vaEqWBl4
The invisible habit that's holding you back in Tekken

YouTube
Fuuka Taisen crash% speedrun
This article on XMPP is a good case study. I do believe there's a real threat of history repeating itself here.

https://ploum.net/2023-06-23-how-to-kill-decentralised-networks.html
How to Kill a Decentralised Network (such as the Fediverse)

How to Kill a Decentralised Network (such as the Fediverse) par Ploum - Lionel Dricot.

Don't forget, you're here forever