Jason Abbott

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54 Following
977 Posts
Game Programmer
bluesky@habidakus.bsky.social
itch.iohttps://habidakus.itch.io/

Fiddling around with the Diffusion Limited Aggregation algorithm and made some sprites for games: https://habidakus.itch.io/electric-explosion-sprites

#godot

That said, is it actually closer to creating something that sounds like the Wilhelm scream? The results seem to say ... no.
For #gittober the entirety of last week has been doing more work on my SOVL-lite fantasy tactics game:
- added terrain to the map
- units understand collision with other units and terrain (for both rotation and movement)
- negamax consults the navmesh when plotting moves
- negamax uses probable combat outcome rather than single die roll outcome when planning moves
Day seventeen through nineteen of #gittober - More work on my alpha-beta tree opponent for a SOVL lite:
- when a unit charges another, have their edges align
- once a squad is damaged, drop blood and bones
- once a squad is eliminated, remove it from the screen
- fixed some logic calculations
- make sure squads don't clip through other squads at any time
Day nine of #gittober, and I spent some nonsense time fiddling around with my voxtobloop app, which takes any input sound (or even the microphone) and then attempts some rude genetic engineering to create a crude tree of manipulations on various wave forms to duplicate it. And because I love/hate you all so very much, here's its attempt to replicate the Wilhelm scream:
crepuscular
Thanks to @tm_baumgartner for inspiring me to break out my sewing kit... I put together a couple "crinkle" toys for the cats. They're made of denim (since Maite and Xuxa are a little tough on toys) with cleaned up potato chip bags for insides. Bonus: TIL how to do a ladder stitch.

Added another week of work to my latest game jam game, and now it should be good enough for casual play. Usual warnings apply, I'm a programmer first, designer second, artist/musician/foley way way below that. #godot

https://habidakus.itch.io/iteration-ambush

Farmer McYoder and the Evolving Castle by Habidakus

Save young Urist from the ever evolving haunted castle

itch.io
After reading some of the game feedback during the jam, I realized that some players didn't realize they were playing through an evolving castle (they thought that each loop was through a brand new generated path). I put a quick zoom-out/watch-the-castle-grow/zoom-in state between levels to help sell the idea that they could start to learn the rhythm of the castle (which monsters were in which rooms, etc...) #godot #procedural_generation #Itchio

As a programmer, I thought the hardest part of soloing an indie game would be the artwork... wow, having added music to my most recent game, I have updated my evaluation of "hardest".

And because it's the lesser of two evils, I present to you the victory image, when Father McYoder finally finds his child Urist in the haunted castle: #godot #gamejam