For the final two days of #gittober I continued work on my #godot SOVL lite:
- added a "maneuver" for the squads that would align it against a rock or a teammate so it could more easily move away next move.
- simplified overlapping rock polygons before applying them to the navmesh
- added debugging state to find out why sometimes squads run aground on terrain
- some better computation for squads to not move onto rocks
- added a "maneuver" for the squads that would align it against a rock or a teammate so it could more easily move away next move.
- simplified overlapping rock polygons before applying them to the navmesh
- added debugging state to find out why sometimes squads run aground on terrain
- some better computation for squads to not move onto rocks

