New blog post! On ... yeah, more World Forge progress :D
https://byte-arcane.github.io/sigil-of-kings-website/2026/01/09/world-forge-part-3/
New blog post! On ... yeah, more World Forge progress :D
https://byte-arcane.github.io/sigil-of-kings-website/2026/01/09/world-forge-part-3/
New update on Steam, re World Forge scope and other updates!
https://store.steampowered.com/news/app/2195820/view/521987045620450069?l=english
Click below link to enjoy viewing this procgen huge map in its FULL 16k RESOLUTION GLORY. What's best, you'll be able to do that too in WorldForge. Now, how many in-game tools allow you to generate a stitchable gigapixel image?
Better in-game fonts! Good excuse to showcase them for city names in the overworld, enjoy!
Implemented using MSDF fonts with custom font textures/JSON/shaders, using msdf-atlas-gen and Godot's RenderingDevice.
New devlog on world forge updates!
https://byte-arcane.github.io/sigil-of-kings-website/2026/01/03/world-forge-progress/
Oathbreaker, a roguelike I've been working on since 2021, has finally been released as an "open beta".
https://github.com/kiedtl/roguelike
Downloads: https://github.com/kiedtl/roguelike/releases/tag/v4.1.0
Usual warnings for beta-quality software apply, especially on Windows which I haven't tested as rigorously.
Sigil of Kings yearly retrospective is here!
https://www.reddit.com/r/roguelikedev/comments/1q1kykd/2026_in_roguelikedev_sigil_of_kings/
Happy new year, and may our joy for new fantastical worlds not diminish our attention to our own!

New blog post, and last for 2025! https://byte-arcane.github.io/sigil-of-kings-website/2025/12/29/introducing-the-world-forge/