Black Sail Studio

@BlackSailStudio
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Black Sail Studio was founded in 2010 as an independent creative studio focused on high-quality audio, video, and concept development.

What if the enemy in a video game was an LLM?

Not just for dialogue.
Not just for flavor text.
Not just as a chatbot inside the game.

The enemy now uses a multi-agent AI command chain — one system scans the battlefield, another evaluates the operational picture, another translates intent into orders, and the Commander executes those orders across the map.

The enemy is no longer just a script.

It is a command structure.

Lunastadt dev update 🚀

Over the past week, I’ve been working hard on the game and really focusing on making the prototype feel better to play.

I’ve been improving the visuals, selectable units, city systems, police forces, AI behavior, combat balance, and the overall flow of the game. It’s still very much a work in progress.

Thanks to everyone following along with development. It means a lot. 🌙🎮

-Sean

#Lunastadt #IndieGameDev #GameDev #RTS #StrategyGame #Unity #IndieDev #BlackSailStudio

Ahoy! We're new here.

We're Black Sail Studio, started in 2010.

Right now we're working to build Lunastadt: The Invasion from the Moon, an experimental strategy/war simulation project about tanks, fighters, cities, bases, supply lines, and large-scale battlefield systems.

For more information:
https://blacksailstudio.wordpress.com

The black sail rises. 🏴‍☠️

#BlackSailStudio #Lunastadt #IndieGameDev #GameDev #RTS #StrategyGame #Unity3D #SoloDev #IndieDev