Yeah, the workshop is still claimed.
Did not know you could force them out of the workshop by engaging them?
... yep.
@MachineLordZero is DOWN
"Whose blood is that?"
Does it matter?
Oh no!
We also lost @RoseArtemis in that melee, which means... no artifact forever
The traders were actually dorf traders, so I'm having to drag a whole bunch more stuff in.
We've also got petitions! (despite not having a tavern, etc)
Quick free militia, here we come
Petitions are still absolutely flooding in despite our lack of a tavern.
*shrug*
Anyway, we've got heaps and heaps of food so we'll take everyone
We should be wary of any military action soon, though, since it's almost winter
Winter == frozen river == no water to give to the sick == dead
Hrm, folks who join your fort via petition aren't available for recruitment into squads.
That's a wee bit shit
Migrants in, so incarnations for
OH SHIT
IT
IS
ON
Ok, so if you all just form up in the tunnels we can wait to hit it with arrows...
*@Fenreliania runs in*
Oh.
Swapping the orders to kill, dorfs pour out of the tunnels and start shooting at the Weretortoise
Doubt this is going to go down well
'Why don't we have any traps'
Because we really fucked up somewhere and our mason/stone supply broke
@balketh Yeah, just one of those things.
I've also noted in the past that if you have a stockpile FULL of barrels, then sell the barrels (wine!), it doesn't always let you get new barrels into that stockpile
@balketh Yeah pretty much.
Like, I don't mind seeing a fort run into the ground in flames, but this is just 'everything is ok... but it's very sub optimal'
@balketh Like, I started new mason workshops in the lower levels, demolished the one on the surface - then the dorfs are like 'oh the blocks we wanted for the lower level mason workshop are GONE'
For no reason, they just ignored all the ones that were sitting up there