That means the team builds features based on assumptions. Those assumptions lead to features users don't want. Low adoption follows. Venues don't renew subscriptions. The company loses recurring revenue. That loss cost the company seventy-four thousand dollars last quarter. That was forty-one percent of the quarterly revenue from the dynamic pricing engine.
The strategy must pivot based on user data. (3/34)
Murthy attacked the tendency to make decisions centrally without local data. He created the Global Delivery Model based on one principle: Distribute the sensing. Centralize the response.
Distributing the sensing meant putting data collectors close to the customer. That gave the company a real understanding of local needs. The right work got prioritized. Centralizing the response meant coordinating action from the center. The company could pivot quickly. That speed built Infosys. (5/34)
For an entertainment B2B SME, the problem is the same. The team builds features based on assumptions. No user data gets collected. The company can't pivot. That inability costs seventy-four thousand dollars.
Murthy's model says: distribute the sensing, centralize the response. That combination enables data-driven pivots. Those pivots save time and money.
## The Core Principle (8/34)
For an entertainment B2B SME, the problem is the same. Building features based on assumptions costs seventy-four thousand dollars. Murthy's model says: distribute the sensing, centralize the response. That enables data-driven pivots. Those pivots save time and money.
## Four Steps to Apply the Global Delivery Model
1. Distribute the Sensing by Embedding Three Data Collection Points into Every Feature (12/34)
Murthy distributed the sensing at Infosys. That meant the company understood client needs. The right work got prioritized. That built Infosys.
You should do the same. Embed three data collection points into every feature. User behavior gets captured at every interaction. The team gets a complete picture of what venues actually do.
For an entertainment B2B SME, the three data collection points look like this. (13/34)
For an FDD team of two to five, embed three data collection points into every feature. Track usage, drop-off, and time on task. The developer implements them. Make them part of the team's feature development workflow.
2. Centralize the Response by Running a Weekly Thirty-Minute Strategy Session
Murthy centralized the response at Infosys. That meant the company could pivot quickly. That speed built Infosys. (18/34)
You should do the same. Run a weekly thirty-minute strategy session. The team reviews all collected user data. They decide whether to pivot the product strategy or continue on the current path.
For an entertainment B2B SME, the session has three parts.
Part one: Review feature usage data. Ten minutes. The team looks at the data. They see which features are popular and which are not. They decide whether to invest more in popular features or cut unpopular ones. (19/34)
Part two: Review drop-off data. Ten minutes. The team looks at the data. They see where venues drop off. They decide whether to fix confusing steps or remove them.
Part three: Make a pivot decision. Ten minutes. The team decides. They either pivot or continue. Pivoting means changing direction. Continuing means staying on the current path. Making this decision every week means the team can pivot quickly. They don't waste time on the wrong strategy. (20/34)
Last quarter, the team ran the session twelve times. They reviewed user data twelve times. They made four pivot decisions.
Pivot decision one: the team pivoted away from a feature with low usage. Venues didn't want it. Building it was a waste. The pivot saved three weeks of development time.
Pivot decision two: the team pivoted toward a feature with high usage. Venues loved it. Investing in it was smart. The pivot increased adoption by fifteen percent. (21/34)
Pivot decision three: the team pivoted away from a step with high drop-off. Venues found it confusing. They abandoned the feature. The pivot reduced drop-off by twenty-two percent.
Pivot decision four: the team pivoted toward a task with low time on task. Venues found it fast. They liked it. The pivot increased satisfaction by eleven percent. (22/34)
Those four decisions saved the company twenty-nine thousand dollars. That was the cost of the wrong strategy that would have continued without the weekly session.
For an FDD team of two to five, keep the session to thirty minutes. Use the three-part structure. Make at least one pivot decision per month. Make it part of the team's feature planning.
3. Build an MVP for Every Pivot Decision and Ship It to Five Venues Within One Week (23/34)
Murthy built MVPs at Infosys. That meant the company could test quickly. It could validate. That built Infosys.
You should do the same. For every pivot decision, build the smallest possible feature that tests the new direction. Ship it to five venues within one week. Validate the pivot before committing. (24/34)
For an entertainment B2B SME, the process looks like this. The team lead builds an MVP for every pivot decision. The feature is minimal. It takes one week to build. The team ships it quickly. They test it with real venues. They validate the pivot. They know if it's right. Then they commit or pivot again.
The MVP goes to five venues. Those five venues test it and provide feedback. The team learns. They decide whether to commit to the pivot or try something else. (25/34)
For an FDD team of two to five, the MVP should take one week to build. Ship it to at least five venues. Collect feedback within one week. Make it part of the team's feature development.
4. Run a Feedback Loop Every Two Weeks
Murthy ran feedback loops at Infosys. The company was always learning. It never committed too long to a wrong direction. That built Infosys. (27/34)
You should do the same. Run a feedback loop every two weeks. Review the results of the MVPs. Decide whether to scale the pivot or revert to the previous strategy. The team stays learning. It never gets stuck on a wrong path.
For an entertainment B2B SME, the feedback loop is a twenty-minute meeting every two weeks. It has two parts.
Part one: Review MVP results. Ten minutes. The team looks at the data. They see if the MVP worked. (28/34)
For an FDD team of two to five, run the feedback loop every two weeks. Review at least one MVP. Make at least one scale or revert decision per month. Make it part of the team's feature planning.
## Closing on Distributing the Sensing Over Making Assumptions
Narayana Murthy didn't build Infosys by making decisions centrally without local data and hoping assumptions were right. He built it by distributing the sensing and centralizing the response. (31/34)
For an entertainment B2B SME running FDD with a small team of two to five, pivoting strategy based on user data requires the same approach.
Distribute the sensing. Embed three data collection points into every feature. Track usage, drop-off, and time on task. Stop making assumptions.
Centralize the response. Run a weekly thirty-minute strategy session. Review data. Make pivot decisions every week. (32/34)
Build an MVP for every pivot decision. Ship it to five venues within one week. Validate before committing.
Run a feedback loop every two weeks. Review MVP results. Scale or revert. Stay learning. Never commit too long to a wrong direction.
Start by having your team lead embed the three data collection points into every feature this week. Then run the weekly strategy session. Build MVPs for every pivot decision. Run the feedback loop every two weeks. (33/34)
Your thirty-one-employee SME stops losing seventy-four thousand dollars per quarter on features venues don't want. An entertainment B2B company learned to pivot strategy based on user data from a global delivery pioneer who proved that the best way to pivot is to stop making assumptions and start distributing the sensing and centralizing the response.
#B2B #ProductStrategy #UserData #GlobalDeliveryModel #PivotStrategy #FDD #EntertainmentTech #SaaS #ProductDevelopment #DataDriven (34/34)