That means the team builds features based on assumptions. Those assumptions lead to features users don't want. Low adoption follows. Venues don't renew subscriptions. The company loses recurring revenue. That loss cost the company seventy-four thousand dollars last quarter. That was forty-one percent of the quarterly revenue from the dynamic pricing engine.
The strategy must pivot based on user data. (3/34)
Murthy attacked the tendency to make decisions centrally without local data. He created the Global Delivery Model based on one principle: Distribute the sensing. Centralize the response.
Distributing the sensing meant putting data collectors close to the customer. That gave the company a real understanding of local needs. The right work got prioritized. Centralizing the response meant coordinating action from the center. The company could pivot quickly. That speed built Infosys. (5/34)
For an entertainment B2B SME, the problem is the same. The team builds features based on assumptions. No user data gets collected. The company can't pivot. That inability costs seventy-four thousand dollars.
Murthy's model says: distribute the sensing, centralize the response. That combination enables data-driven pivots. Those pivots save time and money.
## The Core Principle (8/34)
For an entertainment B2B SME, the problem is the same. Building features based on assumptions costs seventy-four thousand dollars. Murthy's model says: distribute the sensing, centralize the response. That enables data-driven pivots. Those pivots save time and money.
## Four Steps to Apply the Global Delivery Model
1. Distribute the Sensing by Embedding Three Data Collection Points into Every Feature (12/34)
Murthy distributed the sensing at Infosys. That meant the company understood client needs. The right work got prioritized. That built Infosys.
You should do the same. Embed three data collection points into every feature. User behavior gets captured at every interaction. The team gets a complete picture of what venues actually do.
For an entertainment B2B SME, the three data collection points look like this. (13/34)
For an FDD team of two to five, embed three data collection points into every feature. Track usage, drop-off, and time on task. The developer implements them. Make them part of the team's feature development workflow.
2. Centralize the Response by Running a Weekly Thirty-Minute Strategy Session
Murthy centralized the response at Infosys. That meant the company could pivot quickly. That speed built Infosys. (18/34)
You should do the same. Run a weekly thirty-minute strategy session. The team reviews all collected user data. They decide whether to pivot the product strategy or continue on the current path.
For an entertainment B2B SME, the session has three parts.
Part one: Review feature usage data. Ten minutes. The team looks at the data. They see which features are popular and which are not. They decide whether to invest more in popular features or cut unpopular ones. (19/34)
Part two: Review drop-off data. Ten minutes. The team looks at the data. They see where venues drop off. They decide whether to fix confusing steps or remove them.
Part three: Make a pivot decision. Ten minutes. The team decides. They either pivot or continue. Pivoting means changing direction. Continuing means staying on the current path. Making this decision every week means the team can pivot quickly. They don't waste time on the wrong strategy. (20/34)
Last quarter, the team ran the session twelve times. They reviewed user data twelve times. They made four pivot decisions.
Pivot decision one: the team pivoted away from a feature with low usage. Venues didn't want it. Building it was a waste. The pivot saved three weeks of development time.
Pivot decision two: the team pivoted toward a feature with high usage. Venues loved it. Investing in it was smart. The pivot increased adoption by fifteen percent. (21/34)