Started another game of #Stellaris. Switched off fallen empires, crisis and advanced starts - I want an even playing field to murder the computer while I get to grips with the latest mechanics.
I've just integrated a vassal into my empire, and suddenly I have more than double the colonies I used to, and they're all grossly mismanaged. Lots of worlds with a shitton of mining potential that have instead been set up (badly) as fortress worlds.
Trying to actually figure out what to convert to mining, manufacturing, alloy production, food, energy or trade is actually pretty overwhelming. It's one thing to go "oh, we're running low on consumer goods, time to work on my factory" and another to understand how many consumer goods I'm actually going to need and plan for that much. You don't want more resources than you need, because it's opportunity cost for getting more warships etc.
So I'm working on a spreadsheet. There isn't a planning tool ingame that will tell you "if this colony were fully upgraded in this way, this would be the income and expenditure" and that's, roughly, what I hope to achieve.
Of course, what would be even nicer is an actual UI mod... Hm. Just thought of that. I wonder how hard it is to make a Stellaris mod, I've never looked into it before...