also i gotta say the official ffg adventures are written way better than d20/saga/d6 adventures

i dislike that i used the grs calendar system in my traveller sw campaign but i'm not gonna change it now

YOU'LL JUST HAVE TO WAIT TILL THE BATTLE OF YAVIN, ASSUMING I DON'T DICK THAT UP IN THIS CAMPAIGN

first time in my life i got to go "no, i don't have gambler but i have jot 3"

i should rewatch casino royale

not for the gambling but so i can see mads mikkelson crush a dude's balls

dark side or combat pragmatism

you be the judge

star wars: "lightsabers, elegant weapons from a more civilized age"

traveller: "i jump over the sabacc table and start punching the shit out of him since we had to check our weapons with casino security"

1) pathfinder is just dnd lol lmao,

2) i thought everyone told me daggerheart was the worst thing since non-sliced bread and was dead in the water 🤔

3) no draw steel

me: "ah it's just some dirty cultists"

me, reading the stat blocks: "these are fucking sith"

the jedi ran away

bravely ran away, away

me: "this is too dungeon crawl-y. too many fights"

adventure: "and then a force dragon arrives!"

me:

adventure: *paragraphs of detainment camp defenses setup*

me: "i notice you have nothing to take down, say, a freighter with upgraded turreted laser cannons"

adventure: 👁️____👁️

if only you could overthrow authoritarian regimes this easily irl
shoutout to my non-combat prodigy nerd techie she's absolutely running the tables on the imperium right now with tech checks

"don't blast us!"

"there they are - blast 'em!"

adventure: "this fight should be as cinematic as possible"

me: *shoots inquisitor with a shotgun*

knuckleblaster is what my high school gf called me

ex-sith with anger management issues: bad for skulking about

but also: good for not trusting anyone and springing traps before they get ambushed

random quarren name generator gave me "greg"

"The bomb should not be a death sentence for unlucky heroes."

i'll be the judge of that

15 int wookie with two scavenger ships tho

me: "wonder why my trav sw campaign is going so much better than my ffg one*

*my ffg crew, with gaping holes in its roster, no smartie pants, no computers, etc*

1) try to rescue friend
2) realize how much worse the facility is than you thought
3) fight half the black sun org in mos eisley while trying to get back to the landing pad to escape

cards aren't necessary at all for ironsworn >.>

they're all just written down in the book nothing stops you from just... reading the book

sure i could stop and do work

or

keep playing rpgs because the world is shit

honestly what's more greek mythology than choking your father to death with his magic girdle while commanding merfolk to consume his Godflesh
escalation
🔪🐿️💣
it's funny how the zombo apombo homebrew setting made a whole new universe for magic, but that world turned uber high tech and now earth is where all the Magic Fuckery happens
every time someone tells me that solo is just writing a novel i think of all the fucky shit that happened i never planned for, never would have thought of if not for magic math rocks sending me off course repeatedly

"alright we're gonna do XYZ to accomplish our short term goal"

*six sessions later*

"what the fuck were we supposed to be doing again?"

"the cave was cavernous"
- bums, wordsmith

"How vital is combat to your enjoyment of RPGs in general"

close to 0% care tbh

general non-focus on conflict resolution is why most rpgs have 8 melee weapon skills and then "persuade"

that said i do want violence to be an option (even if it's a bad option!)

i think a lot of "oooooo combat is so gritty and 'realistic'!" isn't why lethal combat is good

it's good because it's a bad option. games where pulling a gun is a bad idea are just going to cater more toward more interesting conflict resolution in general

like i don't actually care how realistic gunplay is in delta green or cp2020 (they're not, at all)

the point is pulling guns means you failed every other rung on the ladder

i think people get lost in the sauce when they start adding too many skills/skill specializations as well

like what are you even trying to do? it's not inherently bad i just think a lot of people aren't going for hyperdetail oriented hacking or something, they just think more skills = more good

languages i think are a great thing that rarely get expanded on in games. usually it's like "you all know BASIC" and then you sort of get what everyone means no matter what

(hilariously star wars weg d6 had wookie players try to only communicate in wookie sounds)

when your enemy rolls nat 2 on their observation
it's a good thing that i find myself wanting to play 4 different campaigns at once

saw a 2.5 hour video of people playing shadowdark and congratulating themselves about how much faster and better it and they were than dnd 5e

they overcame like 4 combats in that time and did nothing else

comments were similarly inane, about how efficient they were without any "cringey roleplaying"

lmao

looked at my old adnd 1e character sheets and felt instantly tired
i honestly need to make a mythras combat cheat sheet
weird way to say you're bad at math and game design but ok

oh this is literally the character funnel thing @DarkestKale was telling me about

starting at level 0 and seeing who survives dungeon 1

i think i have literally more enthusiasm to read draw steel than to run dcc
lmao $60 for a pdf eat my ass
bruh i remember watching snatches of this movie as a kid and it's somehow worse than i remember lol
in fairness most of what i remembered was a dude getting clocked in the face with a turkey leg and then the big bad getting kneed in the crotch but he had a metal cup or some shit lol
real handmade maps be like
"whatever he wants is bad"
- low cunning

lmao there's a big thread on /r/rpg about star wars weg d6 that got locked because people kept saying to just pirate the out of print books

(notably i think ffg reprinted a version of it tho?)

the whole scandal of piracy in the ttrpg sphere is wild (i get why reddit mods aren't gonna let that fly tho)

wait till you hear about all the other rpgs in this sub
deleted comments aside because i can't read them, i can't believe traveller only got mentioned once in this whole thread

"I have one player who played a lot of the WEG version, and he liked it, but said there were times when you rolled a ton of D6’s, and it became ungainly at higher levels. He preferred the Edge version."

... you roll a lot of fucking dice in the ffg version man

free league still hasn't released operation reset huh
far trader, far trader, let down your hair
rolling a bunch of losers in traveller is such a gift
rewatching alien romulus as i continue my alien rpg building better worlds campaign
some people say you can't play aliens without xenomorphs but i disagree

there is definitely something inflexible about panic being baked into the combat system tho

need to houserule that stuff for marines or other more disciplined non-synths imo

when the guy mimics the nostromo's computerized signal with his mouth. so good lol