"I'm sure any PbtA GM has experienced this feeling of 'what the hell do I do on a 7-9?'" https://viridianvoid.bearblog.dev/conquering-the-dreaded-7-9/ #PbtA #TTRPG
Conquering the dreaded 7-9

One of my greatest challenges when running Powered by the Apocalypse (PbtA) games is the underspecified 7-9 result. A few examples follow, all from games I e...

Viridian Void Productions
@jalanhenning Yes. That's why I think all those moves are shit. The great thing is, PbtA games are so easy to make, we can simply do better.

@holothuroid I think they're vague by design, because they're meant to handle so many different situations.

For Planet of the Week, almost every move is a pick list, but that means the GM gets to reverse a choice the player didn't pick, so the moves are often obvious.

@jalanhenning True. I consider that a non-goal. It's a PbtA game. We do not need to handle many situations. We want to highlight specific ones.