"I'm sure any PbtA GM has experienced this feeling of 'what the hell do I do on a 7-9?'" https://viridianvoid.bearblog.dev/conquering-the-dreaded-7-9/ #PbtA #TTRPG
Conquering the dreaded 7-9

One of my greatest challenges when running Powered by the Apocalypse (PbtA) games is the underspecified 7-9 result. A few examples follow, all from games I e...

Viridian Void Productions
@jalanhenning Yes. That's why I think all those moves are shit. The great thing is, PbtA games are so easy to make, we can simply do better.

@holothuroid I think they're vague by design, because they're meant to handle so many different situations.

For Planet of the Week, almost every move is a pick list, but that means the GM gets to reverse a choice the player didn't pick, so the moves are often obvious.

@jalanhenning True. I consider that a non-goal. It's a PbtA game. We do not need to handle many situations. We want to highlight specific ones.
@jalanhenning I only GMed #DungeonWorld and read into some others, but I actually usually find the 6- harder to handle, especially repeated ones. Of course you can always just go "that didn't work" or hit them in the face, but keeping it interesting and not stop the momentum is more difficult imo.
With a 7-9 on the other hand, I can usually find a complication or "yes, but" quite easily, while the initiative stays with the PCs.