tbh traveller psionics doesn't fit force power use very well. it works it just doesn't really vibe well with "you fail to force push"

d6 is great and all if you wanna ignore anything that isn't roll some d6s

falls apart in space combat and anything non-light side heroic. also wookie strength op

and i just hate ffg dice so i'm biased there but obviously that's the most popular star wars rpg incarnation atm

you'd think the blinder i get the more i'd appreciate online dice rollers, but actually the way Everything is going i don't want to rely on online tools i want physical shit i actually own

that was old bums, 20-30 years old bums

he's dead now

some people call this dnd 3.0 and some call it 3.75, not 3.5, so this means i dodged both 3.5 and 4, evidently to annoy @RethinkJeff specifically xD
also, 3d8 points of energy damage is a lot
making ffg characters and i can hear @DarkestKale laughing at me
at least we can compare wookie notes if this works out
i like starting obligations. very cyberpunk. not wild that it's assumed you start with a ship tho
surprisingly few base classes huh
this bounty hunter specialization lets me... add a class skill i already have
i guess i can opt to get another rank in the skill if i double up?
alright let's go ruin my eyeballs on some dice
roleplay: my method of avoiding rolling anything in sw ffg
my friend is mad at me that i stopped all my rpg campaigns for them but then played like 3 different star wars rpgs by myself lololol
i know i'm traveller scum but there should be more dice rolling in the sw ffg chargen process
i just wanna say that if you find yourself needing to say shit like this you might wanna rethink your system

this dice system would work better in a low fantasy meatgrinder game where your pcs are actually casting bone dice and fondling entrails to receive a sign from the gods

that's what it feels like

i can just see this in a session: a critical roll occurs

all the players lean forward. they stare at the dice. in unison they all look up to stare at the referee

the ref starts to sweat

blessed are the min-maxers

it's good that my pc with 5 agility has used literally zero agility based skills so far

well done my guy

the zeltron is fulfilling the role my satyr plays in my homebrew: sex first, questions maybe later

also no one's died yet which is great

it's not as hard to roll up characters in the ffg version compared to d20 for sure tho

granted, ffg skews hard toward narrative non-death so pretty hard to die unless everyone agrees It Be Death

that said i'm doing scum and villainy shit, so

like the critical injury table is super generous. you need i think at least 4 critical injuries before you can even have the possibility of rolling death

actually 5 critical injuries lol

death starts at 141 and up

also it's funny that "knocked senseless" is sandwiched between horrific, gruesome injuries and literal death

i would rather get knocked out thanks xD

ur face blind boy figured it out

jyn erso kinda looks like aragorn at some angles lol

me: "actually it's hard to die in sw ffg even tho this is a scum & villainy campaign"

also me, a few hours later: *fighting on the beaches of scarif*

i swear to god if the wookie dies first again
fuck you and your nil result lol
hey falling damage sucks in sw ffg lol
when the wookie dies first yet again
@worthlessbums how the fuck did you lose a wookie?
@DarkestKale battalions of stormtroopers on scarif
@worthlessbums they died to a minion group?
@DarkestKale no it was basically a squad of rivals

@DarkestKale wookies aren't nearly as strong in sw ffg as they are in weg d6 lol

also, feel the need to point out i never gave out xp/upgraded after chargen before i did this

@worthlessbums lol, so they were fresh chars.
@DarkestKale yeah. they had looted some basic upgrades like blaster carbines but that was mostly it
@worthlessbums lol, stop being so stingy with XP Bums :D
@DarkestKale i retroactively gave 20xp per each of the two sessions!

@worthlessbums lol, we do 5xp per ~2hr session.

I've talked to people who do 30xp, but they also insisted their characters with 1,500xp weren't broken to shit

@DarkestKale i figure 3 sessions to do some jabba shit, discover and transmit the death star plans at scarif, then actually blow up the death star is worth 40 xp

also the core edge of the empire book advises upwards of 30+xp per character per session 🙃 lol

@DarkestKale also how many people actually run sw ffg campaigns for 50 sessions

like a year+?

@worthlessbums I mean, I've *encountered* people who claim they do this.

But it's like 'your character is more powerful than Darth Vader, and there are more people in your party, also of that power level' and they don't seem phased so...

@worthlessbums
> also the core edge of the empire book advises upwards of 30+xp per character per session 🙃 lol

Seems wild, but then, I remember that FFG SW has the trees rather than the pyramid, so... I get it? There's a lotta dead space in those.

Also depends on the length per session, but I guess HIGH XP GIVE does give that more heroic/pulpy feel too

@DarkestKale 30xp is wild that's minimum a talent a session or like... three level 2 career skills lol

@worthlessbums yup.

As I said, tho - I'm aware *some* groups do like... 8 hr sessions.

Waaaaaay the fuck back, we used to do some shit like 10 hr sessions for Vampire

@worthlessbums Was: re: students with heaps more time, heh