https://youtu.be/IIx1-DY75NA
E590: "Optimised Metaball 1st Test"

Previously metaball source VFX limited to 1,000 particles for performance reasons - now works with up to 64,000 particles.

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E590: "Optimised Metaball 1st Test"

YouTube
Optimised using the same prox buffer and vfxgraph custom code blocks for the plexus and boids sims - simple space partitioning (16x16x16 cells), boosted from max 128 particles per cell to 256 (later boosted again to 1024 to fix the metaball flicker when paused/bullet-time).