...really needed a break from the caves, so... started experimenting with how to do the overworld map. This is going to be tricky! Travelling the camera with Dunk _does_ make it feel like we're in an endless open world, but it's also slightly nauseating ^^ and getting the scale of the characters and the surroundings to read like "this is a map" is... odd! Suggestions?

#indiedev #vr #rpg #diorama #lowpoly

...with the smaller dioramas, it's not much of a problem to automatically move and turn the world. But in the overworld, I'm hoping to be able to do vistas. And then any involuntary motion quickly turns awry in VR