...really needed a break from the caves, so... started experimenting with how to do the overworld map. This is going to be tricky! Travelling the camera with Dunk _does_ make it feel like we're in an endless open world, but it's also slightly nauseating ^^ and getting the scale of the characters and the surroundings to read like "this is a map" is... odd! Suggestions?

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...with the smaller dioramas, it's not much of a problem to automatically move and turn the world. But in the overworld, I'm hoping to be able to do vistas. And then any involuntary motion quickly turns awry in VR

....more overworld shading experiments! I like the suggestion of scale, even tho it's all smoke and mirrors. And the clouds feel like they hammer down the exaggerated scales of map-world here. Maybe we're getting somewhere? What do you folks make of it?

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