Well, trying something out, was working on possibly modding #Sonic1 so it can be accessible to us. Actually made it pretty far actually. added in some things for a prox indecator for obstacles, spikes, walking sounds for Sonic when your not holding the down arrow to roll in to a ball and pick up speed, really interesting for sure. I actually made it pretty far in the game thus far, made it to act 3 of Green Hill zone with what I've got now. Its definitely a work in progress and I have to work within the limitations of the Genesus hardware since that's what the emulator is emulating, and there will be probably a lot of level memorization required just because of the way things have to work given the limitations of the sounds that can be played all at once, but hey, it works though and that's a start. yes, I did use #Claud to #VibeCcode this, and I'm super far from even attempting to let people try it, heck, I have no idea right now what will happen when I do get past act 3 in to the boss level, let alone any of the other levels in the game, so its gonna have to be probably months before I do anything with it release-wise, but I'm definitely working on it though. I want to work on all 3 of the original Sonic games. Also, as a #blind person, I learned a whole lot about how #Sonic moves. I had no idea for example that Sonic does walk when you move to the right, but if you hold down, he rolls in to a ball and rolls across the map to pick up speed, or just how important momentum is in this game, because without it, you will get stuck in the level, so much to learn, but I do think its worth the attempt. Plus, I made it to 1/3 which is more than I've ever made it in a Sonic game before. Any #Modders out there who mod Sonic, if you want to work with me on this, I'm more than happy to do that with you. I also probably will need sighted people to watch me play Sonic so they can understand better than I can where I'm going wrong as I also try to memorize the levels while I play test each build of the modded Rom. Its really fun though and I am a huge Sonic fan, so the fact I can already make it to Act 3 of Green Hill zone is super awesome to me for sure. #Gaming #RetroGaming #AI
@LeonianUniverse I would be happy to playtest and give feedback! ¿Which version of Sonic1 are you modding? Each game has an unofficial decompilation for PC that already have a big modding community, especially Sonic3 A.I.R.
@muchanchoasado Oh, this is for the original Sonic game, so Sonic 1, I'll work on 2 and 3 later, but first gotta go through this one first. I should check which version this is though.
@LeonianUniverse For Sonic1 you have the original Mega Drive rom, the official remake found in Sonic Origins and the unnofficial Sonic 1 Forever.
@muchanchoasado Oh, this is for the original megadrive version I believe.
@LeonianUniverse I'm really interested to hear what you've done so far, I'm totally blind as well and I really love the Sonic franchise.
@muchanchoasado Okay, do you have a Genisus/megadrive emulator?
@LeonianUniverse Yeah, I play with Kega Fusion.
@muchanchoasado Okay, if I just send you the .bin file, that should work right?
@LeonianUniverse Yeah, with the rom should be enough.
@muchanchoasado Is the Rom the ASM file?
@LeonianUniverse genesis roms are in .bin, .md or .gen formats.
@muchanchoasado Got it, .asm is the actual codebase. Alright, will send you the .bin file.
@muchanchoasado Yep, just checked the bin file and this is for the original Megadrive version of the game from 1991.
@muchanchoasado Question is, I don't know how I'd get you the modded rom though, there is a build.bat file in here that builds the Rom so I can then use a separate batch file to launch the mod via BlastM since I can't use BlastM with my screen reader since the emulator isn't accessible natively.