New Post: Border Dimensions for fixed resolution UI and Pixel Art

https://iridiummoons.com/2026/04/05/border-dimensions-for-fixed-resolution-ui-and-pixel-art/

How much additional border would you need to make a 640x360 game fill out every screen without stretching pixels? This much.

#IridiumMoons #hobbydev #UIdesign #pixelart

This really is not the way to play low-fidelity games with fixed UI size on modern screens.

#UIdesign #gamedev

Well, this one blew up.
I wasn't even sure if this is an issue that anyone else but me has ever been thinking about.
@yora I take it this is not the best moment to introduce you to "5K2K" as LG calls their 5120x2160 thingy

@scherzog There are way more screen resolutions out there than these.
But I only covered the ones that seem to be most commonly used going by the available Steam user statistics.

5120x2160 is also just double of 2560x1080 UWFHD, which is already in the template.