https://youtu.be/zrm8wXZNAbU

E586: "Bwaarms and Bullet Time"
🎵 Submarine - Clairon
The "negative direction particle motion on audio kick" works quite well with the bullet-time script, as it's creating a decent spread of particles

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E586: "Bwaarms and Bullet Time"

YouTube

"Normal" motion throw particles in front of the motion direction, but transients/kicks in the audio causing big spreads in opposite direction, resulting in form on both sides instead of just one.

Still triggering the bullet-time from debug keyboard key - got some ideas how to get it to build up, then trigger from just user motion/action.