i've decided to start work on the sequel to stella rising (tentatively named stella wandering) at long last. for now i just imported the turn order code from the turn-based boss rush and adapted it to this one

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re-implemented the collisions and added enemies (they cant fight yet). this time around, enemies can come in different sizes, which will change which paths they can navigate through the map

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most of the progress i did today was invisible (mostly setting things up in the code), but at least you can exchange fists with an enemy, so i'll consider that good enough to show off for #screenshotsaturday

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