E585: "Extreme Typos"

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This is what happens when you have a live debug menu that lets you tweak VFX parameters on the fly, and you forgot your cursor is in a text edit field, and your debug keys for cycling between VFX/backgrounds/etc are the number keys lol.
However, it allows for those "Happy Accidents", because I like the shapes it throws when set high (around 20) - and really like reaction when using a NEGATIVE number (around -40). When using -ve number for secondary motion (when kicked by music beat), it means primary throw is still in direction of movement, but big secondary kicks throw the particles backwards - giving a lot better spatial coverage (instead of only ever in front of the motion) and some nice extreme response to musical beats.