"Disable while typing" is a great invention if you can't do proper touchpad palm rejection for whatever reason.

So why don't we have proper "disable while typing"? Every system with DWT seems to assume that "keys being pressed = typing". That means it completely breaks most games. Why can't games tell the system, "hey I'm a game, when the user presses keys while I'm in focus they're not typing"?

#programming #gamedev #laptops

@mort I don't have an answer, but I feel your pain. I have a folding junker laptop that I've mused about trying certain games with for the touchscreen input. The keyboard is exposed and in the way after folding, which was the biggest hurdle at the time. It sounds like this is still an issue?