Gamedevs, would you have one action like "Jump" and bind both a keyboard key and a gamepad button to it OR would you have separate "KeyboardJump" and "GamepadJump" actions?

#gamedev #godot

Single action
96.4%
Separate actions
3.6%
Poll ended at .

@upmultimedia one action for something like jump, but I use different actions for discrete vs continuous input . For example `move forward` gets bound to analog stick, `digital_move_forward` for keyboards, buttons etc.

The discrete one just fires the continuous one with a varying strength based on how long it has been held.