#Hytale runs at 200 FPS on ultra settings for me which is fantastic.
Though I do have to drop the render distance to 386 Chunks, because otherwise it runs out of RAM loading chunks and commits die.
#Hytale runs at 200 FPS on ultra settings for me which is fantastic.
Though I do have to drop the render distance to 386 Chunks, because otherwise it runs out of RAM loading chunks and commits die.
@sammypanda Not a ton, Java's not really my Jam, more C#, but from what I've seen it should be pretty reasonable to do just about anything you can decide you want to.
I'm intrigued by how much the client is just a blank slate for the server.
@krutonium i wish C# was more my jam than java, but i dont have the usecase that calls for C# so i never really picked it up.
But if i was C#-head id probably be able to be full-time employed smh~
I think the Hytale plan is a lil audacious xD like they have to implement so many systems that work with so many edge cases... that's hard. Then on top of that having some kinda client prediction or responsive client implementations of things so it's not all annoyingly latent? Idek how that part works while preserving security and such. It's all pretty interesting. afaik Polytoria/Roblox is structured this way? But they are undeniably janky.