Here's a room for ShatteredPD's upcoming quest that I didn't share in the recent blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.
Here's a room for ShatteredPD's upcoming quest that I didn't share in the recent blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.
@ShatteredPixel That's a great idea! Especially in combination with the turn based mechanic. So it's not about timing, but about the correct lieft-right decisions here (which people unfamiliar with this game might not realize from the screenshot alone).
Ha, and the potential need for a consumable is a bit of a spoiler ;-). But for the people who figure that out on their own I guess that will be a quite rewarding feeling and an "ah!" moment.