Here's a room for ShatteredPD's upcoming quest that I didn't share in the recent blog. The waves of lasers can be dodged with good movement, but a harder variant of the room could turn the beam speed up and require a consumable to get past.

#gamedev #indiedev #pixelart #screenshotsaturday

@ShatteredPixel That's a great idea! Especially in combination with the turn based mechanic. So it's not about timing, but about the correct lieft-right decisions here (which people unfamiliar with this game might not realize from the screenshot alone).

Ha, and the potential need for a consumable is a bit of a spoiler ;-). But for the people who figure that out on their own I guess that will be a quite rewarding feeling and an "ah!" moment.

@T_X Thanks! I did pretty clearly mention in the blog that some treasure rooms are going to require consumables, you might be interested in it if you haven't read it already: https://shatteredpixel.com/blog/coming-soon-to-shattered-a-new-city-quest.html#treasure-rooms-and-progression
Coming Soon to Shattered: A New City Quest!

Hey folks! In this blog post I’m going to go over all of the things I’ve added in v3.3 patches, and how I think they’re going to fit together into a new quest!

Shattered Pixel