https://youtu.be/xHgc0z1WNjw

E578: "Motion Sparks 3 (Audio-Reactive)"
🎵 Nadia Rose - Skwod
First pass audio-reactive motion sparks - simple transient level (normalised to 0.0-1.0 range) bumping the force the motion buffer applies to particles.

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E578: "Motion Sparks 3 (Audio-Reactive)"

YouTube
Includes bumping spawn velocity to get the "throw" on beats, with vfxgraph linear drag preventing runaway and then letting small amount of fluid sim/curl noise force give the particles life/motion as die off. Emissive brightness from particle speed, so the beats and bigger throws lead to brighter particles that then fade off (but glow for longer) - including size into fading value so that the bigger particles fade slower, for variety and to give a sense of "heat".
Liking the form the initial throw gives to the particles, and how it's depends on the shape of the person, their current motion and the beats in the music.