I am not an artist. But I decided to sketch out an alternate Temple of Elemental Evil. And as I started thinking about it and scribble down some ideas of the layout, I realized, I would not have one giant church like building at all.

Instead, I think the actual four elements should factor into the area more from the start.

One tower has an eternal flame burning at the top of it. The other tower has a horn. In between, a waterfall cascades down into a lake that flows into a flooded grove. In the center of the grove is an ancient worn down statue.

A stone hedge with a small pool in the center lies to the west.

A small encampment of merchants and soldiers lies to the east.

The south is a cave to the underworld. At the entrance is a small graveyard with two mausoleums.

The idea is that the elemental priest factions all have a presence on the surface. The players can just stroll into the area and interact with them. Maybe they will even give the players a mission to further their faction.

Right from the start. Players often need some guidance or the adventure just sort of meanders and the goal is not very apparent.

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