After touching grass in the Caucasus region for about half a year, I'm back home and also back to graphics.
I'm slowly working on a building game with my brother that utilizes pieces of techniques I created before.
So far there is a somewhat fast forward-ish renderer with IBL and a pretty standard shadow-map setup.
We use GLTF to author a background scene, and my SDF language/compiler (Vola) to let users model their own buildings.

