After touching grass in the Caucasus region for about half a year, I'm back home and also back to graphics.

I'm slowly working on a building game with my brother that utilizes pieces of techniques I created before.
So far there is a somewhat fast forward-ish renderer with IBL and a pretty standard shadow-map setup.

We use GLTF to author a background scene, and my SDF language/compiler (Vola) to let users model their own buildings.

#rendering #indiedev

I've got some TAA running, a simple DOF, Bloom and some (ShaderToy-taken) ACES tonemapping.

I'm currently dissatisfied with the shadow-map sampling as well as TAA. The latter makes the image too… smooth (?), so I'll look into MSAA + VRS at some point.

However, I often work too much on the renderer and not enough on the _game_ aspect, so that's what I'll do next: get a simple building-game loop up and running.

#gamedev #graphics #indiedev