Played some more of my D&D but with percentages, version 2. The players were kind enough to agree to playing a modified version of the rules.

Previous game, we tried out Damage Reduction "DR" for armor instead of having "AC". You can find a version of DR in the 3E Unearthed Arcana, page 110.

3e Unearthed Arcana is one of my favorite books by the way. It is similar to the 2e Player's Options: Skills & Powers. It is like a toolkit of alternate rule ideas.

The problem, if it is a problem, became the fights really dragged out. The DR reduced damage being done so much, that it felt like the battle was a series of 12 rounds where everyone did 1 hp of damage each round.

So, for the new modified game, we tried out that armor just has its own "hit points" and it can absorb any damage taken. When it gets to 0 hit points, the armor needs to be repaired.

The result was, everyone's armor got destroyed after just 1 combat encounter with some kobolds.

And the player's complained like they usually do. They had this nice safety net of DR keeping them from taking big damage and now they do not have it.

The new player said this homebrew game is much deadlier than D&D. I had to seek some clarification. They meant 5th edition D&D.

Still, everyone had a good time and agreed to keep testing next game.

#dnd #rpg #ttrpg #osr

@randomwizard Perhaps you can have a rule stating that armor hit points are depleted only when a Critical Hit is achieved.
@eldadoinquieto That reminds me that Damage Reduction was done many times, including in the Dawn of Emperors box set. In it, you do maximum damage if you roll an 18 or higher.
@randomwizard There's always Palladium. Armor Rating (their version of AC) determines whether a hit does damage to armor (which has a pool of hit points) or the character's hit points, with only a small chance of the attack outright missing. Dodge or Parry rolls are then allowed to attempt to negate the hit.

@fdouglaswall Thanks for the reminder. I have only casually read Rifts (MEGA DAMAGE!).

I need to go back and read Palladium.

@randomwizard Rifts removed A.R. in most cases, because M.D.C. tends to turn normal people into chunky salsa. So the attack roll only really determines that small miss chance and sets the difficulty of Dodge/Parry attempts.

Palladium Fantasy or one of their other "S.D.C." games might be a better choice.