https://www.youtube.com/watch?v=i9lcFzvaFZw
A new #hoyoverse game set in an alternative Singapore?
#GameFAQs was started on November 5, 1995.
It was 30 years ago!
The player healing concept in #WhereWindsMeet is nice and all, promotes social interactions, but resulted in the chat being nothing but heal requests and advertising.
And then the counterpart of Healing is the "Arguing", which there's no mechanic to use on/with other players. I don't know, maybe they could have some player encouraging/cheering for buff or something?
You can play mahjong as a dog in #WhereWindsMeet
(Sorry for the blur visual quality, I was playing in Low, and I was intoxicated/hallucinating.)
Damn, that's one tough boss.
(I couldn't beat him, so I just took a screenshot and quit.)
As a casual player, I think the most exciting thing about the new update, is the introduction of the two new equipment slots - top and bottom, instead of just the current one slot for the whole body.
So far, found the game made references to two of Stephen Chow's movies - Kung Fu Hustle and A Chinese Odyssey.
KFH:
- the toad attack (and character design)
- the Buddha palm attack animation
- the running animation
ACO:
- the annoying monk
This is how a game based off a movie should have been made.
https://www.youtube.com/watch?v=NS_7VOIciVE
Glad to see that they got less plastic faces, though still not as good as Silent Hill F realistic facial design.

#Toyota (the car company) is making a new game engine. What?


Post-game depression is real, I know because I had it before, but I can't remember what game was that great that made me so sad for completing it.
Edit: It might be Resident Evil 2.

You know that feeling of simultaneous delight and dismay you get when you finally roll the credits on a really good game? Well, a new report claims that that feeling is not only real, but has a name, too: "post-game depression."