can anyone think of like, a crowdsourced text adventure where the story itself had been built out of user-submitted content?
@suricrasia
The first few comics of Homestuck?
@suricrasia Wikipedia, kinda?
@suricrasia i remember seeing things like these! i just forget where they're at. (a less exacting part of me wants to say that there's probably one on MSPFA with how you can branch comics but that is both [one specific (group of) author(s)] rather than [anyone that submits] and not really a text adventure anymore)
@suricrasia Technically (not really) the SCP wiki? There's also Cataclysm Dark Days Ahead (And I guess any other community-run open source text games) but that's a rogue-like and I don't know how much of the community can actually user-submit content.

I know these are not really text adventure games but they're what this post reminds me of.
@suricrasia the code lyoko MUSH i played with one of my friends when we were teens?

@suricrasia So, there are answers to this, but most of them you're probably not gonna like.

Uncyclopedia had a long-running thing where you looked up text adventure and it sent you on a long winding journey.

There's a horribly scummy site called writing.com that does "interactives" as a category that let people do the same.

I can think of a couple of kink sites that ran a similar setup. I probably have some bookmarks on my desktop to some of those that I could but probably shouldn't dig for.

@Balina @suricrasia a number of big porn games are like this actually, being assembled by a lot of ppl

mostly this sort of project very much existed but was more of a thing on the days of the old Internet when "having a thing people could submit to" was novel in and of itself

@junebug @Balina the reason I was asking this to begin with was CoC actually. it seems to have accepted such a wide variety of user-written events that the credits list is huge. I was wondering if anyone knew of anything that had done the same

@suricrasia didn't uncyclipedia have a (buttons based) text adventure? relating to their love of grues and thus Zork.

in a sense this would also include MUDs and MOOs. there is usually some level of admin gating.

maybe AI Dungeon also touches on this but that's more a relic of when people found text generation models fun and exciting. (way more emphasis on "Crowd-sourced" than "user submitted", sans writing prompts)

there was also a short lived fedibot based MUD.

nothing exactly what you seek tho

@suricrasia I think Cragne Manor might count? It had 80+ authors, being assembled out of small crowdsourced chunks. https://rcveeder.net/cragne/
Cragne Manor

@suricrasia when I was a kid there was this webpage thing that, in my MIND, I remember being called "the neverending story. You would read a page then you could submit a page that branches off, and that could continue on recursively.

Of course I don't remember the web address or anything, so I can't even Wayback Machine it.

I guess I could reimplement it pretty easily myself, though.

@suricrasia and, as others have mentioned, MUDs - I've only started playing one, but the world's history is affected by players, interacting with the admins-as-NPCs or deities, building things together.

Most recently, in Achaea, players and some of the Gods worked together to make a "Spire of Time", a time capsule for players to put memories into, to be retrieved in hundreds of game years from now.

@suricrasia another thing that comes to mind is just old Roleplaying message boards.I guess that may still happen on Discord or other mediums. I used to roleplay Pokemon back on Yahoo! Clubs. 🤣
@suricrasia i'm pretty sure there have been a few iterations of this idea, but the one that comes to mind is zzcxz (which sadly doesn't seem to hav gone very far)
zzcxz

the zzcxz is to be entered. do not believe what you read

@suricrasia you might be interested in alabaster, an IF piece and "experiment in open authorship" from 2009 that combined opening text by emily short with the contributions of various other authors

@suricrasia
Shades of Gray[1]? Written by seven strangers around a common theme, which verges on the crowd-sourced. There is a good interview with Judith Pintar, who organised it.[2]

The parts set on Haïti are very very good, 15 years on I still think back on them (and want to replay them).

[1] https://ifdb.org/viewgame?id=rc3elq851ahfs0da
[2] https://www.filfre.net/2018/01/a-conversation-with-judith-pintar/

Shades of Gray

You wake painfully, from a fitful sleep, to find yourself surrounded by three shadowy figures… After a horrible dizzying moment, the shapes come into focus — vampires, they are vampires, and they are nonchalantly discussing your fate… The swarthy one wants to kill you out of hand. The second argues against. ‘He has tasted blood. He’s one of us now….’ The original Shades of Gray: An Adventure in Black and White, written in AGT was released in 1992, and updated in 1997.

IFDB

@suricrasia
And of course, the ifMUD. It is not a single narrative, but it is very much a world made by a crowd.

http://www.ifmud.org

A MUD Forever Voyaging

@suricrasia

...and from that interview with Judith Pintar:

> I’ve just finished my third year teaching Inform 7 in an IF programming and design course at the U of I. Besides working on their own games, students collaborate on a game that is set on our campus — that is, if our campus had toilet stalls collapsing into underground tunnels with zombies gnawing on the bones of graduate students.

1/2

> [cont'd] Called The Quad Game, it’s an IF sandbox with hundreds of locations and fifty or so endings — so far. It is rough in patches and extravagantly incomplete, deliberately so.
@suricrasia

2/2

[edit: formatted as quote, added ‘cont'd’.]