can anyone think of like, a crowdsourced text adventure where the story itself had been built out of user-submitted content?

@suricrasia
Shades of Gray[1]? Written by seven strangers around a common theme, which verges on the crowd-sourced. There is a good interview with Judith Pintar, who organised it.[2]

The parts set on Haïti are very very good, 15 years on I still think back on them (and want to replay them).

[1] https://ifdb.org/viewgame?id=rc3elq851ahfs0da
[2] https://www.filfre.net/2018/01/a-conversation-with-judith-pintar/

Shades of Gray

You wake painfully, from a fitful sleep, to find yourself surrounded by three shadowy figures… After a horrible dizzying moment, the shapes come into focus — vampires, they are vampires, and they are nonchalantly discussing your fate… The swarthy one wants to kill you out of hand. The second argues against. ‘He has tasted blood. He’s one of us now….’ The original Shades of Gray: An Adventure in Black and White, written in AGT was released in 1992, and updated in 1997.

IFDB

@suricrasia

...and from that interview with Judith Pintar:

> I’ve just finished my third year teaching Inform 7 in an IF programming and design course at the U of I. Besides working on their own games, students collaborate on a game that is set on our campus — that is, if our campus had toilet stalls collapsing into underground tunnels with zombies gnawing on the bones of graduate students.

1/2

> [cont'd] Called The Quad Game, it’s an IF sandbox with hundreds of locations and fifty or so endings — so far. It is rough in patches and extravagantly incomplete, deliberately so.
@suricrasia

2/2

[edit: formatted as quote, added ‘cont'd’.]