One thing I see a lot in game dev discussions is people treating node composition and component architecture as if they are identical.

They overlap, but they are not the same design approach.

I made a video breaking down the distinction, why it matters, and how you can build a lighter component-style setup in Godot instead of defaulting to more behavior nodes.

https://www.youtube.com/watch?v=VYWYBgwBFLw

#gamedev #godot #indiedev

Real Component System in Godot Stop Using Nodes for This

YouTube

@GlitchedCode hey thanks...

Btw just extend node and you can reuse the script on any Node

Except if you really need texture... Than you need sprite2d...