I popped on the the #Timberborn Steam Community discussions yesterday and there was a baffling (to me) number of people complaining about the new automation tools.

Partly it baffles me because (with the exception of the contamination sensor) you can just completely avoid using them and just play as you did before - so why complain?

But also most of the complaints consist of people complaining that it’s ‘too complicated for anyone who isn’t a programmer or engineer’ and I’m.. like.. whut?

1/2

@Lemlems
And I was thinking ‚can I pleas also have a #PIDcontroller. Just using yes/no is not enough‘.
The only thing above binary signals is the reaction speed for sluices.

#Timberborn

@iamlayer8 I guess maybe they were looking for a balance that would enhance the game without changing what the game is about. Or maybe they’re planning to add more later

@Lemlems
Absolutely. I wouldn’t have expected anything.
And I’m good at finding exactly what I’m missing in a great new feature set.

For example:
How cool would it be to have a UX like #nodeRed to manage all your automation? And JavaScript automation blocks.

https://nodered.org/

Low-code programming for event-driven applications : Node-RED