Hadn't tried the visionOS build, but it works too.
With a caveat.
visionOS is far more fragile to anything like 3D rendering. Saturating the GPU like this slows the compositor to a slideshow, and even got to a point where Metal was leaking out of the window into the OS and I was seeing squares of corrupted video memory in front of me until I got the equivalent to a SpringBoard crash.
Functionally, this could be a visionOS app.
Practically, no.



































