Does anyone recognize this artifact? I'm storing the texture in multiple images to avoid exceeding max image dimensions and I'm getting this weird glitch at the tile boundaries

Even stranger, it isn't reflected in the UVs (second picture) or when reading the same image for both regions (third picture) and the sampler is set to nearest + clamp-to-edge

Boosts appreciated

#vulkan #glsl #gpu #graphics

@AminiAllight could this be floating point rounding error?
@gkrnours I thought that at first, but then I think it ought to show up in the raw UV coordinates