Games should include a menu option like "I haven't played in a while, give me a quick 5 minute refresher on the controls"
@kenney what about a pinned hud with keybinds like i did some time ago?
@hacknorris Keybinds aren't enough, that's similar to just looking at the options. I need to know actions
@hacknorris @kenney Oh my god, this screenshot immediately overwhelmed me. You have so much going on. This reminds me of the days when my ADHD unmedicated ass unironically had over 400 firefox tabs.
@zyd thank God i haven't shown you number of tabs… (most are unloaded tho, i use tabs as bookmarks tbh)

@hacknorris

Yeah, that's what I was doing as well: using tabs as a poor man's bookmark management tool, because Firefox on its own doesn't care about you actually using bookmarks to any real degree. I basically never had many of those 400+ tabs actually loaded.

Just in case you might want something different, you might like linkhut for trying to deal with this instead. It's something I've recently started heavily using myself along with the extension linkput making it extremely convenient to bookmark all the things. It's open source, bookmarks can be imported and exported via a single HTML file via the web or through various means on the command line (or other external tools) through its 1:1 Pinboard API. Along with other people using the flagship instance of it, it also turns into a great search tool in general, not only for just your own bookmarks. Also has RSS feeds for any combination of tags and user profiles. It's sick as hell.

linkhut

@kenney
YES! I CANNOT STRESS ENOUGH HOW IMPORTANT THIS IS!

-D.

@kenney so much this. I don't have the courage to return to RDR2 because of this
@TabascoEye @kenney Same! I was so lost when I got into my first fist fight after returning 😅

@TabascoEye @kenney RDR2 does a great job recapping the story thanks to its journal, but the controls… nothing.

I like how in every Ubisoft title there’s always a button to show the current context-aware controls.

@TabascoEye @kenney I opened the satchel once...
I am halfway through the game, and almost never remember that it even exists.
@kenney and the story 😳
@kenney I'll be honest, I'm glad some games allow replaying the tutorial at any time.

@kenney That's a neat idea. Micro-tutorial, as it were.

Not about controls, of course, but a design decision I think is brilliant in Return to Monkey Island is the "Previous on..." feature where if you haven't gone back to it in a while Guybrush gives you a previously-on to remind you of the story so far and what you were up to.

@vampiress Yeah, love that! I'm just so busy that I can only play games like once every week so there's a lot of off-time between sessions. Makes going back to games a little daunting
@kenney Yeah I have the same problem. Turns out making games is a great way to rarely find time to play them.
@kenney thinking about the fact that default controls in my game are never shown besides the non basic platformer things outside of the keybind rebind menu
@kenney Kingdom Come II actually does this. 🙌🏼
@kenney they should also have a selectable complexity scale from "I want to memorise a hundred different moves" to "run, jump, & hit only".
@kenney This. So much this.
@kenney I have actually seen this before recently, but I can't remember which game. I hadn't played in a while and it literally asked me if I wanted a tutorial. And it included the instructions into my current quest as well. It was an exceptional experience.
@kenney I went back to Final Fantasy 14 recently after years away and it did give a refresher tutorial! Sadly the HUD did not save my settings so I still had to relearn a lot.
@kenney in skate we have skatepedia which allows you to look up any trick or action at any time. Super helpful. Does take effort to maintain though and as new features are added we have to add them there too.
@kenney Games should include a menu option for "I'm sick of this, skip this boss or level and just move on to the next one". So so so many games I just stop playing when the grind gets too tedious, but I want to follow the plot. Even "story mode" sometimes too tedious, but a good first step.
@kenney after saying yes on the promp, I would the tv trope of "previously con [this game]" and bring some scenes with the necessary actions to remember. Would give story context (what was I doing?) And a refresher on controls.
@kenney oh god yes. I always forget whatever random control means “block” or “dodge” in games where it’s crucial.
@kenney Sometimes I avoid playing metroidvanias because I know I'll have to complete the game in 72h or end up hopelessly lost. Metroid Dread actually subverts this though by having an amazing map.

@kenney we could bring back the "help" function of the F1 key.

Or not. Within a genre controls are quite often the same across many games. And controls in the settings menu tell the bulk of the deal pretty quickly.

Probably the only major outliers are simulators. But *their* control schemes can be so elaborate so as to be difficult to forget 

@kenney and also a story summary. There's so many RPGs where I basically have no chance to get into ever again, short of starting a new save game, just because something came up in real life and I took a couple of weeks break..

@kenney

And to the story so far, please.

@kenney Dos shareware games used to give a few screens on how to play, accessed by pressing F1. All disappeared in favor of slower onboarding sequences which appear once.

Doom even did it single screen.

@kenney Elite Dangerous is a game I drop in and out of every now and then (months in between sometimes) and it's very complex in terms of what you, the ship, your ground vehicle etc. can do *plus* all the controls and interfaces you use to do all those different actions.

Luckily, it does have a load of tutorial missions and encyclopedia entries available at all times... so besides constantly having to go through the control settings again and again, I have occasionally done some basic training missions to relearn how to maneuver during dogfights or use mining equipment or whatever.

@kenney Dragon Quest XI S does this with the plot "The Story So Far..." and I love them for it.
@kenney They should let players access to the test levels devs use to test the game mechanics
@kenney ... the amount of restarting the whole game that would save...
@kenney such a good idea 🩷 will I remember how to play ffxvi when I go back to it? Absolutely not! 😂
@kenney firered leargreen style diary recording the last 5 meaningful actions
@Nawer_Rapter @kenney a vn series i played recently had this and i thought it was pretty useful, i'd love to see it more i think