Our next game is Verminsteel!

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun

PLEASE go wishlist it, it'll make me really happy and help me stop low-key panicking and stuff: https://store.steampowered.com/app/4352280/Verminsteel/ #indiegame #indiedev #gamedev (boosts super appreciated)

https://www.youtube.com/watch?v=j8_SQwxaAjE

Verminsteel on Steam

You're a bird with a broadsword, kicking thousands of fascists so hard they fly into the sun. Joined by a hoe-wielding badger, a mouse with a frying pan, and all the Molotovs you can chuck: You’ll resist occupation, defend the helpless, and push the Verminsteel back under the rock they crawled from.

So since I'm staring at numbers trying to tell if they're Good (tm), I stumbled across this: https://howtomarketagame.com/2021/12/12/how-many-wishlists-can-you-expect-when-you-launch-your-games-coming-soon-steam-page/

Don't agree with him on everything, but this is good data! and- I guess Numbers Good (tm) so far? Numbers real good.

Thanks all! Your help make number up happy yaaay 😭

The reason this is so weird is, ok this is Mastodon we're all nerds here:

Wishlists at launch are a sum of all moment to moment wishlisting behavior over a LONG period. An integral basically. So the number you see after 24 hours looks tiny no matter what, but you can't help but stare at it anyways cus in principle it's correlated to what will be your overall rate of gain which in turn tells you launch behavior etc.

Basically I'm pondering the circle that will gradually rotate into my orb.

@glassbottommeg Often feels like we've built a culture of reacting prematurely to data before we have a good baseline context for understanding it.

Hang in there. I'm sure you're doing fine, and as the article said, it's not the end of the world if your initial wishlists are low.

+1 wishlist from me (thanks for targeting Linux again ^_^)