Unless I get some major surprises, Metaphor is shaping out to be my Worst Game of the Year of 2026, that also did some things really well.
It's tempting to say it's an Atlus game, but it's more accurate to say it's a Persona game. Atlus is capable of some incredibly nuanced and savage tales when it wants to be, and that usually happens in SMT. In here I'm just left confused, it seems like it wanted to stand for something with its narrative, but never went anywhere with anything it opened with interesting ideas.
Basically let me save you 80 hours and here's the narrative:
1. Low-born worked their way up and care about equality: crass, evil, fanatic.
2. Hereditary royals who did nothing except napped in a bush: noble, good, reasonable.
It's a power fantasy, but not the kind that makes the player feel good about progressing and personal growth, rather the kind that the more power and more fantasy the more second hand embarrassment I feel.
The princeling really didn't endear himself to me, he's just so bland and so passive, the only thing he did was fetching pictures for a kid that he took credit for but didn't draw, baked a few cakes, and killing any political opponents who didn't agree with him. Also imperialised an island and stolen a sacred artefact, but I guess Andrew Mountbatten-Windsor did show us that there are still a few low bars that Princeling hasn't really dipped under yet.
And be to clear here, there are no governing, no serving. Just ruling. Ruling his nation that because of implied exploitative parental lineage, but also the places he bulldozed through and annexed in recent invasions that he still refuse to acknowledge locals properly.
To make it even worse, it wanted to make some statements about racism, yet never went past a few slurs, make the most human-traited player character the oppressed Elda, only to end with a By The Way, you are the master race! Can't allow equality here, equality is for fanatics apparently. Can't even give him a non-American accent.
The entire Eupha plotline bothered me. Please tell me more imperialist saviour on how you would just barge into a culture and by pure luck you'd know more about the truth of their local spiritual lore than these silly brown savages. Now take their ceremony spear and use it to impale a few chickens. Oh great now Eupha wants to bang Princeling. As if we haven't heard what happened to Princeling's mum when that happened. Given the royal's tendency of sockpuppeting their own imaginary selves, I don't even trust that voice in More's Library isn't just the King doing another royal roleplay.
Then the Eldritch plot was... It's "anxiety"? Really? I never liked that aspect of P5, felt like it was a game that was about individual slips of judgement and personal responsibility just to end with grovelling to learnt helpless, in here it didn't even set up the story well enough for me to feel disappointed.
Interestingly my favourite core plot narrative of all "Persona" game is Monark. And you'd think I'm not a fan of monarchs, and I'm not; Monark is all about understanding the nuances of extreme circumstances.
And the cast is difficult for me to bond to. Nothing wrong with them, just before the hair bleach it felt like a bunch of polite people who don't know each other have to stay polite as temp coworkers who occasionally trauma dump, and after the hair bleach it was purely about the status of a king ruling over his properties. For a game that loves to talk about the power of interpersonal bond, there sure are sweet fuck all genuine feeling of interpersonal bond. I'm glad his six sycophant tools at least got some important power trip via nepotism. Just bring out the guillotine already, please.
The absolute highlight for me in the narrative was the Shinjuku segment, and how the cast found a used plastic vape and assumed it's some incredible magic artefact.
I'm also super annoyed by how the game promised the player that they will have full control over the character progression, only in the last segment dumping in this new info that you can build the characters wrong, it will take another 80 hours of grinding to correct this, oh you failed this test that you never knew was a test to start with.
My favourite thing about new games is to discover the system, explore what skills I can unlock, and test them out. In here I just gave up and guide dammit right in the beginning as I don't want to waste 100 hours. Solidly the most fun aspect of any games are gone because of that. I regret buying it alone just for this. Feels like buying a meal just to realise it's been pre-chewed and spat back out.
Lastly. Anyone know what this music being the source of magic thing is about? It randomly talks about that like it's the most important thing, and rest of the game just ignored it. Don't even have a musician archetype.