The distinctive design philosophy of Atlus SMT games are, a "hard" battle is one that the boss has many many HP and it takes for forfucking ever and you are expected to mostly grind them down.
Which is ok, you'd get into an Atlus game expecting this. Also entirely not my style. I much prefer the rapid fire of minutes of intensity. Think of FFXIII where a battle can go anywhere between an hour to minutes based on how well you strategise. Or VIIRebirth, man what a game. Or Resonance of Fate wooooooah I love how it feels so much and it's been a decade.
FFXIV is the oddest because based on which cluster of battles they are, they can be anywhere between digging a hole with a toothpick, to legit rapid don't-fuck-up-a-step. I still loved Eden Titan and Eden Ifrit-Garuda for the speed.




