Exterior screenshots of the farmhouse. Ignore the crows photobombing - they were attracted by the scent of carrots.
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My game's grazing system. Grass texture by Yughues: https://opengameart.org/content/grass-pack-01
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Random gamedev screenshots
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Herding mechanic. You can yell to make animals move away from you. Useful for moving them between fields.
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Player model.
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Some animals will run away from you if you hit them.
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Added knockback to attacks
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It's not always a good idea to attack your farm animals. Some will retaliate.
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Important: you can pick up small animals and carry them around in my game.
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Me trying to hit crows for over a minute (limited success).
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The problem with using depth fog in Godot is you can still see the far clipping plane unless the sky is a single color that matches the fog.

To solve this, I tried adding an effect that makes things sort of just dissolve when they get far enough away.

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Just got jumpscared by a shader bug. I was walking around outside after dark, and when it hit midnight all the map textures disappeared. So I had to find my way back to the house in the dark using objects as reference points.

(cont.) I tried sleeping in the bed hoping it would fix the issue. But the next day the map was still invisible.

Anyway I found the culprit afterwards - I forgot to define minimum and maximum fog depth for the "rainy" day resource and that messed up my custom shader.
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