Finally got reliable tile-to-tile movement working. Players now move with interpolation between tiles so positioning stays tight and looks smooth. Keeping server-authoritative state: client is untrusted and the server holds the data layer. Tiled was recommended for maps but its data layers add sync complexity. Anyone used Tiled at scale?

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Tiled, ldtk, and tilekit are good. I'd probably go with ldtk and make a small tool to convert it to a format that works for my use-case.
@don thanks for the tip! I will look at it. I already saw they have an entity manager that could be handy. In general my idea is very tiled -> like in tile based, you can find loot on every tile, based on many factors. The game is kinda an idle, or low effort game a little like patricia and other trading games but with more crafting, gathering in a oldschool mmo package ^^ lets see what it will become in a week / month / year xD