I just went through my #Godot global autoload file and searched for where each of its functions were being called. Found a few that were only being used in one script, so was able to move them out of the autoload and into the script that was using them.

I wonder if there's a plugin that does this (reports on where functions, variables, constants, etc. are being called from) to help cleanup your project...

#Godot4 #GDScript #GameDev

@ConditionalCoder Oddly enough, this functionality is built-in, but (AFAIK) only accessible from the language server. So you can use external editors (like VSCodium) to find references, but not the built-in editor.