State of the art game dev tools in 1989:
You can spend a lot of time and effort to improve the visuals of a game.
Ideally, the customers will be so blown away by the expensive graphics that they don't notice the lack of a story.
@grumpygamer @jmac This was a state of the art game dev tool in 1985: Garry Kitchen's GameMaker on the #Commodore64 by Activision
More info: https://www.garrykitchen.com/product_history/garry_kitchens_gamemaker.html